Saturday, August 13, 2011

Hexla - Diminutive Fey

monster silhouetteThis 4 inch tall fairy has spotted silvery shimmering skin, a clear crystal voice and transparent wings which gives off a blue electric flicker when it moves.

Hexla CR 1/2
XP 200
CN Diminutive Fey
Initiative +4; Senses low-light vision; Perception +1
DEFENSES
AC 19, touch 19, flat-footed 14 (+4 Dex, +4 size, +1 dodge)
HP 1 (1d6-2)
Fort -1, Ref +5, Will +5
Defensive Ability blur Resist fire 10 Immune electricity
OFFENSES
Speed 10 ft., fly 30 ft. (good)
Melee touch +4 (1d6 electric + daze)
Special Attack song
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 19, Con 6, Int 5, Wis 13, Cha 19
Base Atk +0; CMB -4; CMD 11
Feats dodge, mobility
Skills Bluff +8, Fly +18, Perform (Sing) +8, Stealth +16
Languages Sylvan
ECOLOGY
Environment any land
Organization solitary, pair, gang (3–5), or swarm
SPECIAL ABILITIES
Daze (Su) the jolt of the Hexla's touch causes the victim to be dazed for 1 round unless he makes a Will save DC 14. The save is charisma based.
Song (Su) when singing the Hexla can use either, charm person, confusion, hypnotism or sleep on targets within 30 ft. It is a DC 15 Will save, and the Hexla can use this power 7 times per day.
Blur (Ex) when the Hexla flies, the electric flicker surrounding it gives it a blur effect and attacks have a 20% miss chance.
Hexla's are mischievous little fey, who enjoy playing pranks on larger creatures, and though they do not necessarily intent to harm anyone, their limited intelligence often causes them to misjudge the severity of their actions. Hexla are of a very hedonistic nature and often hang out in the sun enjoying food and drink and singing.

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