This review of Mists of Mwangi scenario #5 from Paizo contains heavy spoilers and is only intended to help game masters who intent to run this Pathfinder Scenario. The Mists of Mwangi is a fun adventure with good combat scenes and story elements. The 3.5 stats need a little adjustment for Pathfinder, it is especially worth noting that undead used the d12 hit die under 3.5, which has now be changed to d8. Obviously none of my suggested scenario changes below are legal for Pathfinder Society, they are simply meant to make the experience better for your players in your home game.
Saturday, November 19, 2011
I would like to level the battlefield for the little ones. Tiny creatures have a reach of zero, so they normally have to enter an enemy’s square to attack, which makes them subject to Attacks of Opportunity (AoO) from for example a medium foe with 5 foot reach. This puts them at a significant disadvantage in combat, which they can try to remedy with the help of a couple of rule adjudications. The first option seems simple enough; use a reach weapon, but if read by the letter, a reach weapon doubles your reach, which does not do much for zero reach. I would suggest ruling that a tiny creature with a reach weapon has 5 foot reach (This ruling has been affirmed by the developers).
Tuesday, November 8, 2011
Saturday, August 13, 2011
Hexla CR 1/2
CN Diminutive Fey
Initiative +4; Senses low-light vision; Perception +1
Sunday, July 31, 2011
The Delirium's Tangle scenario #45 for Pathfinder Society offers the player characters a well balanced array of challenges wrapped up in a classic dungeon setting, but with a rich enough atmosphere and background story to stand apart from the simple dungeon crawls. The combat challenges are varied and not too deadly. Furthermore, skill and ability use play a significant and well thought out part in the module.
Though the scenario features a solid backstory tied into current and past affairs of Absalom, the opportunity to share it with the player characters through roleplay or otherwise are not established in the core module, but is left up to the Game Master to explore. Bridging this gap could take this scenario from good to great.
Spoiler warning! The following is intended for GM's running Delirium's Tangle.
Tuesday, March 29, 2011
School divination; Level cleric 0, druid 0, bard 1, ranger 1, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 f. + 5 f./2 levels)
Target one creature, one object, or a 5-ft. cube
Saving Throw none; Spell resistance no
You determine whether a creature, object, or area has been infected with disease or is infectious. You can determine the exact type of disease with a DC 20 Wisdom check. A character with the Heal skill may try a DC 20 Heal check in stead. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Update Paizo has come out with a first level Diagnose Disease spell in Ultimate Magic. However, it is not available to sorcerers and wizards, and why it is not a cantrip like Detect Poison is unclear, since it seems to do almost the same.
Thursday, March 24, 2011
Fisherman: Catching fish and mending nets have made you proficient in the use of the net as a weapon.
Miri Health: The health of Mir (God of the Miri people, humans) is strong with you and you gain +2 on saves against disease.