Showing posts with label Wondrus Item. Show all posts
Showing posts with label Wondrus Item. Show all posts

Tuesday, March 22, 2011

"Manacles of Kel" Wondrus Item

Golden Crown Aura faint divination CL 5th Price 8438 gp
Description These well crafted manacles can lock either on wrists or ankles, and the chain link connecting the two can be attached or dis-attached. There is no key for them as they work command word. While locked on a subject, the subject suffers 10 points of nonlethal damage and is fatigued. Neither can be alleviated while the manacles are in place. The subject can also only speak and understand Kalduhr.

Tuesday, March 1, 2011

"Sleeping (Like a Log) Bag" Wondrus Item

Golden Crown Aura faint transmutation CL 3rd Price 13500 gp

Description This sleeping bag appears to be a regular woolen sleeping bag with wood buttons down the side. However, it is especially made to help the lone wilderness traveler to a safe night's sleep. When a full round is spend donning the sleeping bag, the wearer transforms into a tree as per the Tree Shape spell, and is simultaneous subject to the Endure Elements spell, as long as he remains in the sleeping bag. Removing the sleeping bag is a move action and ends both effects immediately.

Construction Craft Wondrous Item, Tree Shape, Endure Elements; Cost 6750 gp

Saturday, January 29, 2011

"Camp Lamp" Wondrus Item

Golden Crown Aura faint abjuration CL 3rd Price 11500 gp

Description This magic lamp appears to be a regular hooded lantern that burns 6 hours on 1 pint of oil. However, the lamp sheds magic light for 20ft radius, which can be blacked out by the wielder of the lamp. With a successful DC 15 Use Magic Device check, the wielder can also make the 20ft radius area subject to Endure Elements and Alarm. If the spell is on wielder's spell list no check is necessary. The lamp works only as long as there is oil in it.

Curse Some Camp Lamps are cursed causing them to malfunction at critical times. A cursed Camp Lamp may malfunction once every six hours of burn time (20% chance), plus whenever the alarm goes off (50% chance). In both cases it will set off Pyrotechnics as per the spell centered on the lamp. There is an equal chance of either effect, prompting a DC12 save, and the Camp Lamp will be un-operational for 3 minutes.

Construction Craft Wondrous Item, Light, Alarm, Endure Elements; Cost 6375 gp