Friday, November 13, 2009

Darkness Spells

hand with magic light They look very similar to the standard versions, but have been changed slightly because the standard rules for how magical light and darkness interact were unbalanced. So here are the rules I recommend for magical light and darkness.

Darkness
School abjuration [darkness]; Level bard 2, cleric 2, sorcerer/wizard 2
Casting Time: 1 standard action
Components: V, M/DF (bat fur and a piece of coal)
Range: Touch or 25ft + 5ft/2lvl
Target: 20ft radius area
Duration: 1 min/level (D)
Saving Throw none; Spell resistance no
This spell has two uses, first it can causes darkness to spread out from object touched to a 20-foot radius. The area is impenetrable to mundane light, and lower level magic light create only shadowy illumination in its normal light radius and nothing beyond that. Daylight (spell) functions normally in the area of darkness, except it does not hurt light sensitive eyes within the area of the darkness spell. Darkvision functions normally.
Alternately Darkness can be used to dispel any one light spell of equal or lower spell level within 25ft + 5ft/2lvl.

Deeper Darkness
School abjuration [darkness]; Level cleric 3
Casting Time: 1 standard action
Components: V, M/DF (bat fur and a piece of coal)
Range: 25ft + 5ft/2lvl
Target: 60ft radius area
Duration 10 min/level (D)
Saving Throw none; Spell resistance no
This spell causes darkness to spread out from an object to a 60-foot radius. The area is impenetrable to mundane light, and low level magic light. Daylight (spell) creates only shadowy illumination in its normal light radius and nothing beyond that. Darkvision functions normally.
If targeted Deeper Darkness can be used to dispel any one light spell of equal or lower spell level.

NB I created a new cantrip: Extinguish

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